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dc.contributor.editorGörgen, Arno
dc.contributor.editorInderst, Rudolf Thomas
dc.date.accessioned2024-09-18T11:57:11Z
dc.date.available2024-09-18T11:57:11Z
dc.date.issued2024
dc.identifier.urihttps://0-library-oapen-org.catalogue.libraries.london.ac.uk/handle/20.500.12657/93339
dc.description.abstractSince the late 1990s, the US digital role-playing game series »Fallout« has not only been characterized by the popularity and economic success of its five-part main series and its five series spin-offs. It also features profound and complex narratives, depicts moral dilemmas, presents alternative histories and allows players to explore extensive post-apocalyptic scenarios. This research anthology offers the opportunity to comprehensively analyze these narratives as well as their game mechanics and aesthetics and – more broadly – to understand their impact on the gaming experience. The contributions take a deliberately broad thematic approach to the »Fallout« series and can be assigned to established analytical approaches from media studies: production, product and reception analysis. The 22 authors are proven digital game and »Fallout« experts and, with their different perspectives, penetrate the complex, transmedia material that has given rise to this franchise over the years. This volume is the first German-language digital game studies classification of the Fallout series and represents the overdue and promising prelude to a specialist study.en_US
dc.languageGermanen_US
dc.subject.classificationthema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT1 Media studies: internet, digital media and societyen_US
dc.subject.classificationthema EDItEUR::A The Arts::AK Design, Industrial and commercial arts, illustration::AKL Illustration and commercial art::AKLF Computer game arten_US
dc.subject.classificationthema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games::WDH Hobbies::WDHW Role-playing, war games and fantasy sportsen_US
dc.subject.classificationthema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGG Computer games designen_US
dc.subject.classificationthema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guidesen_US
dc.subject.othercomputer role-playing game; nuclear war; post-apocalypse; vision of the future; Fallout 2; Fallout 3; television production; television series; digital game series; digital games; computer game; popular culture; gaming; video; programming; digital game research; AI; robots; Game Studies; Media Studiesen_US
dc.titleOld World Bluesen_US
dc.title.alternative»Fallout« und das Spiel mit der Postapokalypseen_US
dc.typebook
oapen.identifier.doi10.14631/978-3-96317-952-5en_US
oapen.relation.isPublishedBy1693c2dd-7cd7-4dac-b4bb-0dec0525ad05en_US
oapen.relation.isFundedBy07f61e34-5b96-49f0-9860-c87dd8228f26en_US
oapen.relation.isbn9783963173905en_US
oapen.collectionSwiss National Science Foundation (SNF)en_US
oapen.pages405en_US
oapen.place.publicationMarburgen_US


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