Chapter Bikini nel bakumatsu, intimi anacronismi. Il caso di Ōka Sabaki
dc.contributor.author | Bruno, Luca Paolo | |
dc.date.accessioned | 2024-12-20T12:44:17Z | |
dc.date.available | 2024-12-20T12:44:17Z | |
dc.date.issued | 2024 | |
dc.identifier | ONIX_20241220_9791221504224_405 | |
dc.identifier.issn | 2975-0261 | |
dc.identifier.uri | https://0-library-oapen-org.catalogue.libraries.london.ac.uk/handle/20.500.12657/96611 | |
dc.language | Italian | |
dc.relation.ispartofseries | Connessioni. Studies in Transcultural History | |
dc.subject.classification | thema EDItEUR::C Language and Linguistics::CF Linguistics | |
dc.subject.classification | thema EDItEUR::D Biography, Literature and Literary studies | |
dc.subject.other | adaruto gēmu | |
dc.subject.other | Game Studies | |
dc.subject.other | Japanese Studies | |
dc.subject.other | Character Intimacy | |
dc.subject.other | Anime-manga Media | |
dc.title | Chapter Bikini nel bakumatsu, intimi anacronismi. Il caso di Ōka Sabaki | |
dc.type | chapter | |
oapen.abstract.otherlanguage | Japanese Adult Computer Games feature a plethora of setting and themes, ranging from science fiction and fantasy to romantic comedies set in present-day Japan. A subset of these video games features historical or pseudo-historical backdrops for their narratives. An illustrative instance of this approach is the bakumatsu period in Japan, characterized by its unique societal mores and representational affordances. Despite such a setup, this video games remain firmly entrenched in anime-manga industry conventions. This brief contribution explores how these industry practices take precedence over strict adherence to historical accuracy, and what this means for approaches based in Japanese studies. | |
oapen.identifier.doi | 10.36253/979-12-215-0422-4.26 | |
oapen.relation.isPublishedBy | bf65d21a-78e5-4ba2-983a-dbfa90962870 | |
oapen.relation.isbn | 9791221504224 | |
oapen.series.number | 3 | |
oapen.pages | 10 | |
oapen.place.publication | Florence |