Chapter Bikini nel bakumatsu, intimi anacronismi. Il caso di Ōka Sabaki
Abstract
Japanese Adult Computer Games feature a plethora of setting and themes, ranging from science fiction and fantasy to romantic comedies set in present-day Japan. A subset of these video games features historical or pseudo-historical backdrops for their narratives. An illustrative instance of this approach is the bakumatsu period in Japan, characterized by its unique societal mores and representational affordances. Despite such a setup, this video games remain firmly entrenched in anime-manga industry conventions. This brief contribution explores how these industry practices take precedence over strict adherence to historical accuracy, and what this means for approaches based in Japanese studies.
Keywords
adaruto gēmu; Game Studies; Japanese Studies; Character Intimacy; Anime-manga MediaDOI
10.36253/979-12-215-0422-4.26ISBN
9791221504224, 9791221504224Publisher
Firenze University PressPublisher website
https://www.fupress.com/Publication date and place
Florence, 2024Series
Connessioni. Studies in Transcultural History, 3Classification
Linguistics
Biography, Literature and Literary studies